[ Yuzu Changelog ] 1952-1955 | 아스트랄체인, 루이지맨션3, 몬스터헌터라이즈
[ 1955 ]
- Optimization to texture swizzle copy, improving performance in NVDEC video decoding by up to 2.5x
- Various optimizations to the ASTC compute shader, improving hardware accelerated ASTC decode speed by 10-15%
NOTE - The games most improved by these ASTC improvements include Astral Chain and Luigi's Mansion 3
- PR-6790 decoders: Double the performance
- PR-6791 astc_decoder: Various performance and memory optimizations
- PR-6762 ui: make game list dir icons smaller
( before )
( After )
- update PR-6720 renderer_vulkan: Implement screenshots
Vulkan API 에서도 스크린샷 기능 사용 가능합니다
- update PR-6698 input_common: Improve SDL joystick and hide toggle option
아날로그 스틱이 사진처럼 좌하단으로 치우쳐져있는 버그를 수정합니다
괜히 저래서 데드존 값만 높이고있었는데 잘됐습니다
[ 1954 ]
- PR-6565 cmake, ci: Build bundled FFmpeg with yuzu
[ 1953 ]
- PR-6788 hle: api_version: Update HOS version to 12.1.0
[ 1952 ]
- update PR-6787 GPU: Prequeue frame swaps.
자세한 내용은 모르겠으나 몬스터헌터 라이즈에 미미한 성능향상이 있답니다
- update PR-6767 shader: Fold UnpackFloat2x16 and PackFloat2x16
- update PR-6759 renderer_vulkan: Add setting to log pipeline statistics