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[ Ryujinx ] 몬스터헌터 라이즈 #1 | 업스케일링 테스트

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https://github.com/Ryujinx/Ryujinx/pull/2441

 

Unscale textureSize when resolution scaling is used by gdkchan · Pull Request #2441 · Ryujinx/Ryujinx

Monster Hunter Rise has a shader that divides gl_FragCoord by screen size, then multiplies it by the texture size and uses the result on texelFetch. This doesn't work because while gl_FragCoord...

github.com

2X ( 1440p / 2160p )

 

https://youtu.be/VF7jHqBPRgk

 

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